EQ Brain Performance

EQ Active is for everyday brain performance and protection. It is the world’s first mobile, gamified, FDA-cleared neurological assessment tool. The EQ app provides fast and fun ongoing functional neurological testing and monitoring. It includes testing three clinical trajectories (cognition, balance and visual function) with seven interactive games, allowing both clinicians and patients to assess baseline status. EQ Active also aids in deciding whether patients can get back to playing sports.
BALANCE
Evaluates vestibular and proprioceptive systems inner connecting areas with mobile devices internal accelerometer.
VISUAL
Functional visual evaluation of large physical aspects of the brain. This represents 50% of the brain’s pathways, which are frequently affected by concussions.
COGNITIVE
Evaluates elements of executive function, letter and number recognition, mental flexibility and reaction time.
INTERACTIVE GAMES
With a multifaceted EQ assessment of a variety of systems, EQ games can measure key metrics of a patient’s concussion status.

EQ Assessments & Games
–Balance Error Scoring System (BESS): Measures vestibular and proprioceptive function (i.e., balance and reflexes). These functions are often affected when someone suffers a concussion, and they can also be affected by nausea, headaches, orthopedic injury, ear infection, medications, dehydration and/or lack of sleep. Dizziness and postural instability have been reported in 40% to 50% of children who have suffered a concussion, and acute dizziness and imbalance have been correlated with a prolonged concussive recovery in young athletes.
–Rapid Scanning: A visual test with tasks that require rapid visual processing and eye movement control as well as sensorimotor control and coordination. The visual system can be affected by headaches, stress, anxiety and lack of sleep; it is also often affected when someone suffers a concussion.
–Trailmaking: A cognitive test measures multiple processes that are often referred to collectively as “executive function,” including attention, visual scanning, sequencing and shifting, psychomotor speed, flexibility, planning and maintaining two trains of thought. These functions are often affected by having suffered a concussion. The cognitive functioning ability of athletes post-concussion is now commonly used to determine the athlete’s suitability to return to play and to inform rehabilitation strategies.
–Immediate & Delayed Memory: Immediate memory measures the ability to recognize the difference between previously seen words versus novel words, an ability often referred to as “immediate memory discriminability.” This function is often affected when someone suffers a concussion.


–Digits Backwards: This cognitive test measures attention and working memory. These functions are often affected when someone suffers a concussion.
–Simple Reaction: A cognitive test that measures reaction time. These functions are often affected when someone suffers a concussion. Research has found that 75% of athletes have reduced reaction time for 48 hours after having suffered a concussion.